Send Object Action Send Object Action (Action)

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An action is a named element that is the fundamental unit of executable functionality.

The execution of an action represents some transformation or processing in the modeled system, be it a computer system or otherwise.

An action represents a single step within an activity, that is, one that is not further decomposed within the activity.

An action has pre- and post-conditions.

InvocationAction is an abstract class for the various actions that invoke behavior. In addition to targeting an object, invocation actions can also invoke behavioral features on ports from where the invocation requests are routed onwards on links deriving from attached connectors. Invocation actions may also be sent to a target via a given port, either on the sending object or on another object.

A constraint is a condition or restriction expressed in natural language text or in a machine readable language for the purpose of declaring some of the semantics of an element.

A send object action is an action that transmits an object to the target object, where it may invoke behavior such as the firing of state machine transitions or the execution of an activity. The value of the object is available to the execution of invoked behaviors. The requestor continues execution immediately. Any reply message is ignored and is not transmitted to the requestor.

[collapsed] [expanded] Properties

Mandatory

Rules

[collapsed] [expanded] Parent

An element of one of the following kinds:

[collapsed] [expanded] Nested Elements

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[collapsed] [expanded] Outgoing

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[collapsed] [expanded] Incoming

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[collapsed] [expanded] Relations

Rules

[collapsed] [expanded] Usage