Control Flow 9
General UML Guidelines
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Activities
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Control Flow (Control Flow)
Control Flow 9
General UML Guidelines
![[bullet]](images/bullet.gif)
Activities
![[bullet]](images/bullet.gif)
Control Flow (Control Flow)
A control flow is an edge that starts an activity node after the previous one is finished.
PropertiesThe name of the item.
A keyword is a lightweight variant of a stereotype to extend the semantics of a model element. As opposite of stereotypes, keywords does not have do be defined in a profile.
If several keywords are given, they should be separated by commas.
A stereotype defines how a model element may be extended, and enables the use of platform or domain specific terminology or notation in place of, or in addition to, the ones used for the extended metaclass.
Stereotypes should be given in the format 'profile::stererotype'. Stereotypes should be separated by commas.
A textual description of the element.
Accept Call Action or
Accept Event Action or
Action Input Pin or
Activity Final Node or
Activity Parameter Node or
Add Structural Feature Value Action or
Add Variable Value Action or
Broadcast Signal Action or
Call Behavior Action or
Call Operation Action or
Central Buffer or
Clear Association Action or
Clear Structural Feature Action or
Clear Variable Action or
Conditional Node or
Create Link Action or
Create Link Object Action or
Create Object Action or
Data Store Node or
Decision Node or
Destroy Link Action or
Destroy Object Action or
Expansion Node or
Expansion Region or
Flow Final Node or
Fork Node or
Initial Node or
Input Pin or
Join Node or
Loop Node or
Merge Node or
Opaque Action or
Output Pin or
Raise Exception Action or
Read Extent Action or
Read Is Classified Object Action or
Read Link Action or
Read Link Object End Action or
Read Link Object End Qualifier Action or
Read Self Action or
Read Structural Feature Action or
Read Variable Action or
Reclassify Object Action or
Reduce Action or
Remove Structural Feature Value Action or
Remove Variable Value Action or
Reply Action or
Send Object Action or
Send Signal Action or
Sequence Node or
Start Classifier Behavior Action or
Start Object Behavior Action or
Structured Activity Node or
Structured Activity Node or
Test Identity Action or
Unmarshall Action or
Value Pin or
Value Specification Action.
Node from which tokens are taken when they traverse the edge.
Determines where the item appears within different Namespaces within the overall model, and its accessibility.
Indicates whether it is possible to further specialize an item. If the value is true, then it is not possible to further specialize the item.
Specification evaluated at runtime to determine if the edge can be traversed.
The minimum number of tokens that must traverse the edge at the same time.
FromAn item of one of the following item kinds:
Accept Call Action (Action)
Accept Event Action (Action)
Action Input Pin (Pin)
Activity Final Node (Control Node)
Activity Parameter Node (Object Node)
Add Structural Feature Value Action (Action)
Add Variable Value Action (Action)
Broadcast Signal Action (Action)
Call Behavior Action (Action)
Call Operation Action (Action)
Central Buffer (Object Node)
Clear Association Action (Action)
Clear Structural Feature Action (Action)
Clear Variable Action (Action)
Conditional Node (Action)
Create Link Action (Action)
Create Link Object Action (Action)
Create Object Action (Action)
Data Store Node (Object Node)
Decision Node (Control Node)
Destroy Link Action (Action)
Destroy Object Action (Action)
Expansion Node (Object Node)
Expansion Region (Action)
Flow Final Node (Control Node)
Fork Node (Control Node)
Initial Node (Control Node)
Input Pin (Pin)
Join Node (Control Node)
Loop Node (Action)
Merge Node (Control Node)
Opaque Action (Action)
Output Pin (Pin)
Raise Exception Action (Action)
Read Extent Action (Action)
Read Is Classified Object Action (Action)
Read Link Action (Action)
Read Link Object End Action (Action)
Read Link Object End Qualifier Action (Action)
Read Self Action (Action)
Read Structural Feature Action (Action)
Read Variable Action (Action)
Reclassify Object Action (Action)
Reduce Action (Action)
Remove Structural Feature Value Action (Action)
Remove Variable Value Action (Action)
Reply Action (Action)
Send Object Action (Action)
Send Signal Action (Action)
Sequence Node (Action)
Start Classifier Behavior Action (Action)
Start Object Behavior Action (Action)
Structured Activity Node (Action)
Structured Activity Node (Structured Activity Node)
Test Identity Action (Action)
Unmarshall Action (Action)
Value Pin (Pin)
Value Specification Action (Action)
ToAn item of one of the following item kinds:
Accept Call Action (Action)
Accept Event Action (Action)
Action Input Pin (Pin)
Activity Final Node (Control Node)
Activity Parameter Node (Object Node)
Add Structural Feature Value Action (Action)
Add Variable Value Action (Action)
Broadcast Signal Action (Action)
Call Behavior Action (Action)
Call Operation Action (Action)
Central Buffer (Object Node)
Clear Association Action (Action)
Clear Structural Feature Action (Action)
Clear Variable Action (Action)
Conditional Node (Action)
Create Link Action (Action)
Create Link Object Action (Action)
Create Object Action (Action)
Data Store Node (Object Node)
Decision Node (Control Node)
Destroy Link Action (Action)
Destroy Object Action (Action)
Expansion Node (Object Node)
Expansion Region (Action)
Flow Final Node (Control Node)
Fork Node (Control Node)
Initial Node (Control Node)
Input Pin (Pin)
Join Node (Control Node)
Loop Node (Action)
Merge Node (Control Node)
Opaque Action (Action)
Output Pin (Pin)
Raise Exception Action (Action)
Read Extent Action (Action)
Read Is Classified Object Action (Action)
Read Link Action (Action)
Read Link Object End Action (Action)
Read Link Object End Qualifier Action (Action)
Read Self Action (Action)
Read Structural Feature Action (Action)
Read Variable Action (Action)
Reclassify Object Action (Action)
Reduce Action (Action)
Remove Structural Feature Value Action (Action)
Remove Variable Value Action (Action)
Reply Action (Action)
Send Object Action (Action)
Send Signal Action (Action)
Sequence Node (Action)
Start Classifier Behavior Action (Action)
Start Object Behavior Action (Action)
Structured Activity Node (Action)
Structured Activity Node (Structured Activity Node)
Test Identity Action (Action)
Unmarshall Action (Action)
Value Pin (Pin)
Value Specification Action (Action)
Usage
Abstraction (Abstraction)
Dependency (Dependency)
Information Flow (Information Flow)
Realization (Realization)
Substitution (Substitution)
Usage (Usage)Model Guidelines generated by MetaModelAgent version 4.2.0.007
| Tuesday, 14 February 2017 15:17 |
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