Broadcast Signal Action Broadcast Signal Action (Action)

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An action is a named element that is the fundamental unit of executable functionality.

The execution of an action represents some transformation or processing in the modeled system, be it a computer system or otherwise.

An action represents a single step within an activity, that is, one that is not further decomposed within the activity.

An action has pre- and post-conditions.

InvocationAction is an abstract class for the various actions that invoke behavior. In addition to targeting an object, invocation actions can also invoke behavioral features on ports from where the invocation requests are routed onwards on links deriving from attached connectors. Invocation actions may also be sent to a target via a given port, either on the sending object or on another object.

A constraint is a condition or restriction expressed in natural language text or in a machine readable language for the purpose of declaring some of the semantics of an element.

A broadcast signal action is an action that transmits a signal instance to all the potential target objects in the system, which may cause the firing of a state machine transitions or the execution of associated activities of a target object. The argument values are available to the execution of associated behaviors. The requestor continues execution immediately after the signals are sent out. It does not wait for receipt. Any reply messages are ignored and are not transmitted to the requestor.

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Mandatory

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[collapsed] [expanded] Parent

An element of one of the following kinds:

[collapsed] [expanded] Nested Elements

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[collapsed] [expanded] Outgoing

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[collapsed] [expanded] Incoming

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[collapsed] [expanded] Relations

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[collapsed] [expanded] Usage